Law & Punishment Fantasy Legal Doctrines
D&D Generators

Law & Punishment

Every campaign world is different, and each kingdom and/or race may have their own ways of dealing with crime & punishment. Below are several legal doctrines that you can use in your campaigns. If you feel the laws in these templated doctrines are too strict or too lenient, you can EDIT each set of rules by clicking the red "Edit These Laws" button at the bottom of the page.

Many of these laws are based on historical laws, and the punishments may be very different than modern times (example: theft was punishable by chopping off a hand in some regions). Laws were also quite sexist in our past, especially in patriarical societies. When running a campaign, you will want to weigh all these factors, and stray away from laws that will get your party killed quickly. In additon, it is important to note, prisons were historically very rare because communities did not want to pay for their costs and upkeep, and comminities preferred quick and decisive punishments, like mutilation.

City Laws

Murder
Death by beheading
Treason
Death by beheading
Bribery
200 gp fine (minimum)
Blackmail
500 gp fine (minimum)
Slavery
500gp fine
Arson
250 gp fine, + damages
Assault
10 gp fine
Disturbing the Peace
10 gp fine
Hampering Justice
250 gp fine
Vandalism
25 gp fine + the cost of repairs
Smuggling
250 gp fine
Petty Theft
10 gp fine + 3 days in the stocks
Grand Theft
100 gp fine + possible hard labor
Fencing Stolen Goods
100 gp fine
Illegal Casting
Fine (varies)
If a fine can't be paid, additional time of hard labor or indentured servitude will be added as punishent.


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