Some special abilities and environmental hazards, such as starvation and the long–term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion (or fatigue). Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
Level | Effect |
---|---|
1 | Effect: Disadvantage on Ability Checks |
2 | Effect: Speed halved |
3 | Effect: Disadvantage on Attack rolls and Saving Throws |
4 | Effect: Hit point maximum halved |
5 | Effect: Speed reduced to 0 |
6 | Effect: Death |
A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
Finishing a Long Rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.