D&D Conditions
D&D Core Info

Conditions

Condition Effect
Blinded Effect: 
  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature's Attack rolls have disadvantage.
Charmed Effect: 
  • A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical Effects.
  • The charmer has advantage on any ability check to interact socially with the creature.
Deafened Effect: 
  • A deafened creature can’t hear and automatically fails any ability check that requires hearing.
Fatigued Effect:  See Exhaustion
Frightened Effect: 
  • A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.
  • The creature can't willingly move closer to the source of its fear.
Grappled Effect: 
  • A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
  • The condition ends if the Grappler is incapacitated (see the condition).
  • The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.
Incapacitated Effect: 
  • An incapacitated creature can't take Actions or Reactions.
Invisible Effect: 
  • An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
  • Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.
Paralyzed Effect: 
  • A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
  • The creature automatically fails Strength and Dexterity Saving Throws.
  • Attack rolls against the creature have advantage.
  • Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Petrified Effect: 
  • A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
  • The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
  • Attack rolls against the creature have advantage.
  • The creature automatically fails Strength and Dexterity Saving Throws.
  • The creature has Resistance to all damage.
  • The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
Poisoned Effect: 
  • A poisoned creature has disadvantage on Attack rolls and Ability Checks.
Prone Effect: 
  • A prone creature's only Movement option is to crawl, unless it stands up and thereby ends the condition.
  • The creature has disadvantage on Attack rolls.
  • An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.
Restrained Effect: 
  • A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
  • Attack rolls against the creature have advantage, and the creature's Attack rolls have disadvantage.
  • The creature has disadvantage on Dexterity Saving Throws.
Stunned Effect: 
  • A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.
  • The creature automatically fails Strength and Dexterity Saving Throws.
  • Attack rolls against the creature have advantage.
Unconscious Effect: 
  • An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
  • The creature drops whatever it’s holding and falls prone.
  • The creature automatically fails Strength and Dexterity Saving Throws.
  • Attack rolls against the creature have advantage.
  • Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.


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