Condition |
Effect |
Blinded |
Effect:
- A blinded creature can't see and automatically fails any ability check that requires sight.
- Attack rolls against the creature have advantage, and the creature's Attack rolls have disadvantage.
|
Charmed |
Effect:
- A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical Effects.
- The charmer has advantage on any ability check to interact socially with the creature.
|
Deafened |
Effect:
- A deafened creature can’t hear and automatically fails any ability check that requires hearing.
|
Fatigued |
Effect:
See Exhaustion |
Frightened |
Effect:
- A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.
- The creature can't willingly move closer to the source of its fear.
|
Grappled |
Effect:
- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
- The condition ends if the Grappler is incapacitated (see the condition).
- The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.
|
Incapacitated |
Effect:
- An incapacitated creature can't take Actions or Reactions.
|
Invisible |
Effect:
- An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
- Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.
|
Paralyzed |
Effect:
- A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
- The creature automatically fails Strength and Dexterity Saving Throws.
- Attack rolls against the creature have advantage.
- Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
|
Petrified |
Effect:
- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
- The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
- Attack rolls against the creature have advantage.
- The creature automatically fails Strength and Dexterity Saving Throws.
- The creature has Resistance to all damage.
- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
|
Poisoned |
Effect:
- A poisoned creature has disadvantage on Attack rolls and Ability Checks.
|
Prone |
Effect:
- A prone creature's only Movement option is to crawl, unless it stands up and thereby ends the condition.
- The creature has disadvantage on Attack rolls.
- An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.
|
Restrained |
Effect:
- A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
- Attack rolls against the creature have advantage, and the creature's Attack rolls have disadvantage.
- The creature has disadvantage on Dexterity Saving Throws.
|
Stunned |
Effect:
- A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.
- The creature automatically fails Strength and Dexterity Saving Throws.
- Attack rolls against the creature have advantage.
|
Unconscious |
Effect:
- An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
- The creature drops whatever it’s holding and falls prone.
- The creature automatically fails Strength and Dexterity Saving Throws.
- Attack rolls against the creature have advantage.
- Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
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