Below is a list of traps (the trap "trigger" is up to the DM). Because trap damage should be based on character levels, to avoid TPKs (total party kills), use the Damage Severity table at the bottom of this page to determine damage.
d100 | Trinket |
---|---|
1-4 | Trinket: Magic missles shoot from a statue, object, or wall |
5-7 | Trinket: Collapsing staircase creates a ramp that deposits characters into a pit at its lower end |
8-10 | Trinket: A stone block falls from the ceiling |
11-12 | Trinket: The room locks and the ceiling slowly lowers |
13-14 | Trinket: Chute opens in floor |
15-16 | Trinket: Clanging noise attracts nearby monsters |
17-19 | Trinket: Touching an object triggers a disintegrate spell |
20-23 | Trinket: Door or other object is coated with contact poison |
24-27 | Trinket: Fire shoots out from wall, floor, or object |
28-30 | Trinket: Touching an object triggers a flesh to stone spell |
31-33 | Trinket: Floor collapses or is an illusion |
34-36 | Trinket: Vent releases gas: blinding, acidic, obscuring, paralyzing, poisonous, or sleep-inducing |
37-39 | Trinket: Floor tiles are electrified |
40-43 | Trinket: Glyph of warding |
44-46 | Trinket: Huge wheeled statue rolls down corridor |
47-49 | Trinket: Lightning bolt shoots from wall or object |
50-52 | Trinket: Locked room floods with water or acid |
53-56 | Trinket: Darts shoot out of an opened chest |
57-59 | Trinket: A weapon, suit of armor, or rug animates and attacks when touched (see "Animated Objects" in the Monster Manual) |
60-62 | Trinket: Pendulum, either bladed or weighted as a maul, swings across the room or hall |
63-67 | Trinket: Hidden pit opens beneath characters (25 percent chance that a black pudding or gelatinous cube fills the bottom of the pit) |
68-70 | Trinket: Hidden pit floods with acid or fire |
71-73 | Trinket: Pit opens (swallowing the target) and then quickly locks shut, and then floods with water |
74-77 | Trinket: Scything blade emerges from wall or object |
78-81 | Trinket: Spears (possibly poisoned) spring out |
82-84 | Trinket: Brittle stairs collapse over spikes |
85-88 | Trinket: Thunderwave knocks characters into a pit or spikes |
89-91 | Trinket: Steel or stone jaws restrain a character |
92-94 | Trinket: Stone block smashes across hallway |
95-97 | Trinket: Symbol |
98-100 | Trinket: Walls slide together |
When creating traps, it is important to keep the trap balanced with the party's level, otherwise a single trap may be able to wipe out an entire group, ending the adventure fairly quickly. Below is a chart that should be used as a guideline for creating traps. Return to page top
Character Level | Setback | Dangerous | Deadly |
---|---|---|---|
1st-4th | Setback: 1d10 | Dangerous: 2d10 | Deadly: 4d10 |
5th-10th | Setback: 2d10 | Dangerous: 4d10 | Deadly: 10d10 |
11th-16th | Setback: 4d10 | Dangerous: 10d10 | Deadly: 18d10 |
17th-20h | Setback: 10d10 | Dangerous: 18d10 | Deadly: 24d10 |