Thief & Dungeon Symbols
Thief Symbols and Markings
Rogues and dungeon dwellers often use symbols to help provide guidance and direction. A symbol can be used to provide simple directions, aid in avoiding traps and other dangers, or provide information on the location of treasure and other valuables. A DM can choose to use these symbols only by thieves, or by any adventurer (DM's discretion). This page provides over 50 symbols, and shows those symbols on various backgrounds to be used in your campaign. Choose a tab below to change how the symbol is viewed (painted on a wood wall, engraved in stone, or carved in wood).
Symbols
Painted on Wood
Danger
Warning, Trouble
Target
Point of Interest, Marker
Safe
Not Dangerous
Looted
Plundered, Raided
Guarded
Guards,Soldiers, Watchmen
Hideout
Sanctuary, Haven, Refuge
Loot Inside
Treasure, Loot, Items
Keep Moving
Don't Stop
Wait Here
Halt, Stop, Pause
Death
Serious Danger, Deadly Trap
Wilderness
Forest, Wild Lands
Marked for Death
Going to Die, Assassin Target
Open
Unlocked, Unbarred, Unsealed
Closed
Locked, Barred, Sealed
Campsite
Campground, Rest Area
Boat
Ship, Raft, Canoe, Barge
City
Metropolis, Capital
Town
Village, Hamlet
Traps
Pitfalls, Spike Traps
Tomb
Crypt, Catacombs, Burial Site
Monsters
Creatures, Beasts
Jail
Prison, Lockup
Road
Path, Trail, Highway
Yes
No
Maybe
Don't Know
Unsure
Question
Query
Coins
Gold, Silver, Copper
Free
Unshackled, Unbound, Gratis
Gems
Jewels, Precious Stones
Thieves Cache
Hoard, Stockpile, Stash
Alive
Living, Active
Missing
Lost, Misplaced, Gone
Nothing
Nil, Zero, Zilch
Magic Presence
Aura, Enchantment
Magic User
Wizard, Sorcerer, Warlock
Unsecure
Unguarded, Unprotected
Secure
Guarded, Protected, Locked
Empty
Bare, Barren, Desolate
Do Not Trust
Untrustworthy, Dishonest
Area Clear
Empty, Plundered
Escape Route
Exit, Getaway
Go Right
Turn Right, Starboard
Go Left
Turn Left, Port
Go Back
Turn Around, Retreat
Go Forward
Ahead, Advance
Go Down
Downward, Downstairs, Climb Down
Go Up
Upward, Upstairs, Climb Up
Run Away
Retreat, Withdraw, Flee
Quiet
Silence, Still
Symbols
Engraved in Stone
Danger
Warning, Trouble
Target
Point of Interest, Marker
Safe
Not Dangerous
Looted
Plundered, Raided
Guarded
Guards,Soldiers, Watchmen
Hideout
Sanctuary, Haven, Refuge
Loot Inside
Treasure, Loot, Items
Keep Moving
Don't Stop
Wait Here
Halt, Stop, Pause
Death
Serious Danger, Deadly Trap
Wilderness
Forest, Wild Lands
Marked for Death
Going to Die, Assassin Target
Open
Unlocked, Unbarred, Unsealed
Closed
Locked, Barred, Sealed
Campsite
Campground, Rest Area
Boat
Ship, Raft, Canoe, Barge
City
Metropolis, Capital
Town
Village, Hamlet
Traps
Pitfalls, Spike Traps
Tomb
Crypt, Catacombs, Burial Site
Monsters
Creatures, Beasts
Jail
Prison, Lockup
Road
Path, Trail, Highway
Yes
No
Maybe
Don't Know
Unsure
Question
Query
Coins
Gold, Silver, Copper
Free
Unshackled, Unbound, Gratis
Gems
Jewels, Precious Stones
Thieves Cache
Hoard, Stockpile, Stash
Alive
Living, Active
Missing
Lost, Misplaced, Gone
Nothing
Nil, Zero, Zilch
Magic Presence
Aura, Enchantment
Magic User
Wizard, Sorcerer, Warlock
Unsecure
Unguarded, Unprotected
Secure
Guarded, Protected, Locked
Empty
Bare, Barren, Desolate
Do Not Trust
Untrustworthy, Dishonest
Area Clear
Empty, Plundered
Escape Route
Exit, Getaway
Go Right
Turn Right, Starboard
Go Left
Turn Left, Port
Go Back
Turn Around, Retreat
Go Forward
Ahead, Advance
Go Down
Downward, Downstairs, Climb Down
Go Up
Upward, Upstairs, Climb Up
Run Away
Retreat, Withdraw, Flee
Quiet
Silence, Still
Symbols
Carved in Wood
Danger
Warning, Trouble
Target
Point of Interest, Marker
Safe
Not Dangerous
Looted
Plundered, Raided
Guarded
Guards,Soldiers, Watchmen
Hideout
Sanctuary, Haven, Refuge
Loot Inside
Treasure, Loot, Items
Keep Moving
Don't Stop
Wait Here
Halt, Stop, Pause
Death
Serious Danger, Deadly Trap
Wilderness
Forest, Wild Lands
Marked for Death
Going to Die, Assassin Target
Open
Unlocked, Unbarred, Unsealed
Closed
Locked, Barred, Sealed
Campsite
Campground, Rest Area
Boat
Ship, Raft, Canoe, Barge
City
Metropolis, Capital
Town
Village, Hamlet
Traps
Pitfalls, Spike Traps
Tomb
Crypt, Catacombs, Burial Site
Monsters
Creatures, Beasts
Jail
Prison, Lockup
Road
Path, Trail, Highway
Yes
No
Maybe
Don't Know
Unsure
Question
Query
Coins
Gold, Silver, Copper
Free
Unshackled, Unbound, Gratis
Gems
Jewels, Precious Stones
Thieves Cache
Hoard, Stockpile, Stash
Alive
Living, Active
Missing
Lost, Misplaced, Gone
Nothing
Nil, Zero, Zilch
Magic Presence
Aura, Enchantment
Magic User
Wizard, Sorcerer, Warlock
Unsecure
Unguarded, Unprotected
Secure
Guarded, Protected, Locked
Empty
Bare, Barren, Desolate
Do Not Trust
Untrustworthy, Dishonest
Area Clear
Empty, Plundered
Escape Route
Exit, Getaway
Go Right
Turn Right, Starboard
Go Left
Turn Left, Port
Go Back
Turn Around, Retreat
Go Forward
Ahead, Advance
Go Down
Downward, Downstairs, Climb Down
Go Up
Upward, Upstairs, Climb Up
Run Away
Retreat, Withdraw, Flee
Quiet
Silence, Still