Spirit Guardians
Level 3 Conjuration
Magic School
Casting Time
1 action
Components
V, S, M
Range
Self (15 ft sphere)
C
Duration
Up to 10 minutes
Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's Speed is halved in the Emanation, and whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
At Higher Levels
The damage increases by 1d8 for each spell slot level above 3.
Material Components
Material Component: a prayer scroll
Verbal Components
Verbal Component: Invito Custos Spiritus
Damage Type
Cleric
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