Ray of Sickness
Level 1 Necromancy
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
The damage increases by 1d8 for each spell slot level above 1.
Verbal Component:
Sie Radius Morbus
Sorcerer, Wizard, Rogue
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