Ray of Enfeeblement
Level 2 Necromancy
Magic School
Casting Time
1 action
Components
V, S
Range
60 ft
C
Duration
Up to 1 minute
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.
Verbal Components
Verbal Component: Sie Radius Infirmus
Warlock, Wizard, Rogue
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