You create an opaque, multicolored wall of light—up to 90' long, 30' high, and 1" thick. Alternatively, you form a 30' diameter globe. The wall sheds Bright Light within 100' & Dim Light for an additional 100' feet. Creatures you designate can pass through. If another creature that can see moves within 20' of it or starts its turn there, it must succeed a Con save or be Blinded for 1 min. For each layer a creature attempts to pass through, it must make a Dex save:
1 Red. Fail: 12d6 Fire dmg.
Success: 1/2 dmg.
2 Orange. Fail: 12d6 Acid dmg.
Success: 1/2 dmg.
3 Yellow. Fail: 12d6 Lightning dmg.
Success: 1/2 dmg.
4 Green. Fail: 12d6 Poison dmg.
Success: 1/2 dmg.
5 Blue. Fail: 12d6 Cold dmg.
Success: 1/2 dmg.
6 Indigo. Fail: The target is Restrained and makes a Con save at the end of each of its turns. If successful 3x, condition ends. If fails 3x, it is Petrified.
7 Violet. Fail: The target is Blinded and makes a Wis save at the start of your next turn. Fail: the condition ends, and the creature teleports to another plane.
See PHB for complete description.
Verbal Component:
Coloro Murus