Phantasmal Force
Level 2 Illusion
Magic School
Casting Time
1 action
Components
V, S, M
Range
60 ft (10 ft cube*)
C
Duration
Up to 1 minute
You attempt to craft an illusion in the mind of a creature you can see within range. The target makes an Int save. Fail: you create a phantasmal object, creature, or other phenomenon no larger than a 10' Cube. It is perceivable only to the target for the duration and includes sound, temperature, and other stimuli.

The target can take a Study action to examine the phantasm with an Int (Investigation) check against your spell save DC. Success: target realizes that the phantasm is an illusion, and the spell ends.

While affected by the spell, the target treats the phantasm as if it were real. Example: if the target steps through a phantasmal bridge and falls, it believes the bridge exists and something else caused it to fall.

An affected target can even take dmg from the illusion if it represents something dangerous. On each of your turns, a phantasm can deal 2d8 Psychic dmg if the target is within 5'. The target perceives the dmg as a type appropriate to the illusion.
Material Components
Material Component: a bit of fleece
Verbal Components
Verbal Component: Creo Potentia Phantasticam
Damage Type
Bard, Sorcerer, Wizard, Rogue
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