The target must make a Wis save. Success: target is unaffected, and is immune to this spell for 24 hrs. Fail: target is imprisoned, can't teleport, doesn't need to breathe, eat, drink, and doesn't age. Divination spells can't locate the target.
Caster chooses one of the following:
1. Burial. The target is entombed beneath the earth.
2. Chaining. Chains firmly rooted the target in place.
3. Hedged Prison. The target is trapped in a demiplane warded against teleport.
4. Minimus Containment. The target becomes 1" tall and is trapped inside a gemstone or a similar object.
5. Slumber. The target is Unconscious and can't be awoken.
Ending the Spell. Specify a trigger that will end the spell. Dispel Magic using a lev 9 spell slot will end the spell. See PHB for full description.
Material Component:
a statuette of the target worth 5,000+ GP
Verbal Component:
Scuta Incarcero