Conjure Volley
Level 5 Conjuration
Magic School
Casting Time
1 action
Components
V, S, M
Range
150 ft (40 ft cylinder*)
Duration
Instantaneous
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.
Material Components
Material Component: a Melee or Ranged weapon worth at least 1 CP
Verbal Components
Verbal Component: Sie Tempesta di Armus
Damage Type
Ranger
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