Conjure Barrage
Level 3 Conjuration
Magic School
Casting Time
1 action
Components
V, S, M
Range
Self (60 ft cone)
Duration
Instantaneous
You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot Cone makes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one.
At Higher Levels
The damage increases by 1d8 for each spell slot level above 3.
Material Components
Material Component: a Melee or Ranged weapon worth at least 1 CP
Verbal Components
Verbal Component: Sie Conus di Armus
Damage Type
Ranger
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