Arms of Hadar
Level 1 Conjuration
Range
Self (10 ft sphere)
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can’t take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
The damage increases by 1d6 for each spell slot level above 1.
Verbal Component:
Armus di Hada
Warlock
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