You cause up to 2 creatures or unattended non-magical flammable objects to catch on fire. Creatures may make DEX saving throws, and on a success suffer no ill effects.
A burning creature/object takes 1d6 fire dmg at the start of its turn. A burning object will deal 1d6 fire dmg to a creature touching it if the creature ends its turn in contact with the burning object.
An creature may spend an action to attempt a DEX save to put out the flames on itself or on one object. Otherwise, the fire continues to burn and may spread until it runs out of fuel.
Other effects may extinguish the flames, such as being immersed in water, or a
Gust of Wind, or rained upon from
Create or Destroy Water. The flames are too strong to be extinguished by
Druidcraft or
Prestidigitation.
When you cast this spell using a spell slot of 2nd level or higher, you may target an additional creature or object for every slot level above 1st.
Material Component:
a pinch of coal dust
Verbal Component:
Incensa