Phantasmal Killer
Level 4 Illusion
Magic School
Casting Time
1 action
Components
V, S
Range
120 ft
C
Duration
Up to 1 minute
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1dlO for each slot level above 4th.
Verbal Components
Verbal Component: Sie Kedavra Phantasticam
Damage Type
Wizard, Rogue
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