3 illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
When a creature attacks during the spell, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have 3 duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With 2 duplicates, you must roll an 8 or higher. With 1 duplicate, you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dex modifier. If an attack hits a duplicate, the duplicate is destroyed. Duplicates ignores all other dmg and effects. The spell ends when all duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as
blindsight, or if it can perceive illusions as false, as with
truesight.
Verbal Component:
Allucinata Imitor Memet