Elementalism
Transmutation Cantrip
Magic School
Casting Time
1 action
Components
V, S
Range
30 ft
Duration
Instantaneous
You exert control over the elements, creating one of the following effects within range.
Beckon Air. You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5' Cube.
Beckon Earth. You create a thin shroud of dust/sand that covers surfaces in a 5' sq area, or you cause a single word to appear in a patch of dirt or sand.
Beckon Fire. You create a thin cloud of harmless smoke in a 5' Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The scent lingers for 1 min.
Beckon Water. You create a spray of cool mist that lightly dampens creatures and objects in a 5' Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface.
Sculpt Element. You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1' Cube to assume a crude shape (i.e. of a creature) for 1 hr.
See PHB for full details.
Verbal Components
Verbal Component: Terraemotus
Druid, Sorcerer, Wizard, Rogue
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