Level 1 •
Divination (Ritual
)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 10 minutes
For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.
Most Beasts have little to say about topics that don't pertain to survival or companionship, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day.
Verbal Component:
Incantare Cuum Bestia
Verbal Component (Alternative):
Using my magic, there's knowledge I seek; to understand the animals, to which I speak.
Classes: Bard, Druid, Ranger, Warlock
Domain: Nature
Tags: Communication, Social
Source: Player's Handbook (2024) (page 318)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).