Casting Time: 1 minute
Range: Touch
Components: V, S, M
Duration: 1 hour
A creature you touch regains 4d8 + 15 Hit Points. For the duration, the target regains 1 Hit Point at the start of each of its turns, and any severed body parts regrow after 2 minutes.
Material Component:
a prayer wheel
Verbal Component:
Regenerati
Verbal Component (Alternative):
Healing force, a magic [holy] charm; Regenerating health, and limbs, from harm.
Classes: Bard, Cleric, Druid
Domain: Life
Tags: Healing
Source: Player's Handbook (2024) (page 311)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).