Casting Time: 1 action
                    
Range: Touch                    
Components: V, S
                    
Duration: 1 hour
                    
Conditions: Poisoned
                   
                  
                  
                  
                    You touch a creature and end the Poisoned condition on it. For the duration, the target has Advantage on saving throws to avoid or end the Poisoned condition, and it has Resistance to Poison damage.                  
                                      
                        Verbal Component: 
                        Venenum Protectio                    
                        
                            Verbal Component (Alternative): 
                            I summon forth magical protection, defend my form with poison rejection.                        
Classes: Cleric, Druid, Paladin, Ranger, Artificer
Domain: Protection
Tags: Buff, Warding
Source: Player's Handbook (2024) (page 310)                  
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                            Spell FAQs
                                
                                    
                                    
                                    
                                
                                
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                            Other Planes and Effects
                            Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
                             
                                                        
                            
Underwater - Verbal Component
                            Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).