Casting Time: 1 action
Range: 60 ft
Components: V
Duration: Instantaneous
Conditions: Stunned
You overwhelm the mind of one creature you can see within range. If the target has 150 Hit Points or fewer, it has the Stunned condition. Otherwise, its Speed is 0 until the start of your next turn.
The Stunned target makes a Constitution saving throw at the end of each of its turns, ending the condition on itself on a success.
Verbal Component:
Obstupecio
Verbal Component (Alternative):
(a single word. A word that relates to "stun," "freeze," or "hold." Words that may work: frysa, glacio, lapis.)
Classes: Bard, Sorcerer, Warlock, Wizard
Domain: War
Tags: Control
Source: Player's Handbook (2024) (page 306)
View Power Word Stun Spell Card
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).