Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: 8 hours
You touch a willing creature who isn’t wearing armor. Until the spell ends, the target's base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.
Material Component:
a piece of cured leather
Verbal Component:
Expecto Medeis Armatus
Verbal Component (Alternative):
I summon magic to aid and protect, armor of steel to help deflect.
Classes: Sorcerer, Wizard, Rogue
Domain: Strength
Tags: Buff, Warding
Source: Player's Handbook (2024) (page 293)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).