Casting Time: 1 bonus action
                    
Range: Touch                    
Components: V, S
                    
Duration: Instantaneous
                    
Conditions: Blinded
, Deafened
, Paralyzed
, Poisoned
                   
                  
                  
                  
                    You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.                  
                                      
                        Verbal Component: 
                        Reparatio Minima                    
                        
                            Verbal Component (Alternative): 
                            (Insert name of Deity), my cause is pure, with my hands, send forth a cure.                        
Classes: Bard, Cleric, Druid, Paladin, Ranger, Artificer
Domain: Life
Tags: Healing
Source: Player's Handbook (2024) (page 291)                  
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                            Spell FAQs
                                
                                    
                                    
                                    
                                
                                
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                            Other Planes and Effects
                            Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
                             
                                                        
                            
Underwater - Verbal Component
                            Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).