Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: Concentration
, up to 1 hour
Conditions: Invisible
A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
You can target one additional creature for each spell slot level above 2.
Material Component:
an eyelash in gum arabic
Verbal Component:
Facera Invisibilis
Verbal Component (Alternative):
Help me pass and go unseen, give this form an invisible sheen.
Classes: Bard, Sorcerer, Warlock, Wizard, Rogue, Artificer
Domain: Trickery
Tags: Buff
Source: Player's Handbook (2024) (page 289)
View Invisibility Spell Card
(New Window? )
Return to Previous Page
Spell FAQs
There are currenly no frequently asked questions about this spell. If you have a question, or need to know how the spell functions in the game (especially in relation to other spells, creatures and magic items),
send us a message.
Submit a FAQ
Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).