Casting Time: 1 bonus action
Range: 60 ft
Components: V
Duration: Instantaneous
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
The healing increases by 2d4 for each spell slot level above 1.
Verbal Component:
Tutello Sanentur
Verbal Component (Alternative):
Stop the pain, wounds get cured, all by the power of my healing word.
Classes: Bard, Cleric, Druid
Domain: Life
Tags: Healing
Source: Player's Handbook (2024) (page 284)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).