Casting Time: 1 action
Range: 120 ft
Components: V, S
Duration: 1 round
Damage Type: Radiant
You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d6 Radiant damage, and the next attack roll made against it before the end of your next turn has Advantage.
The damage increases by 1d6 for each spell slot level above 1.
Verbal Component:
Derigo Fulmen Telumi
Verbal Component (Alternative):
(Insert name of Deity), help smite this dolt, send forth a divine guided bolt.
Class: Cleric
Tags: Buff, Damage
Source: Player's Handbook (2024) (page 282)
View Guiding Bolt Spell Card
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).