Casting Time: 1 action
Range: 120 ft (20 ft
)
Components: V, S
Duration: Concentration
, up to 1 hour
You create a 20-foot-radius Sphere of fog centered on a point within range. The Sphere is Heavily Obscured. It lasts for the duration or until a strong wind (such as one created by Gust of Wind) disperses it.
The fog's radius increases by 20 feet for each spell slot level above 1.
Verbal Component:
Confundere Nimbus
Verbal Component (Alternative):
Come forth mist, roll in and enshroud, I summon forth a great fog of cloud.
Classes: Druid, Ranger, Sorcerer, Wizard, Rogue
Domain: Tempest
Tags: Control, Environment
Source: Player's Handbook (2024) (page 276)
View Fog Cloud Spell Card
(New Window? )
Return to Previous Page
Spell FAQs
There are currenly no frequently asked questions about this spell. If you have a question, or need to know how the spell functions in the game (especially in relation to other spells, creatures and magic items),
send us a message.
Submit a FAQ
Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).