Casting Time: 1 reaction, which you take when you or a creature you can see within 60 feet of you falls
Range: 60 ft
Components: V, M
Duration: 1 minute
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature.
Material Component:
a small feather or piece of down
Verbal Component:
Cadere Pluma
Verbal Component (Alternative):
Falling flight, dropping light.
Classes: Bard, Sorcerer, Wizard, Rogue, Artificer
Domain: Travel
Tags: Utility
Source: Player's Handbook (2024) (page 271)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).