Casting Time: 1 action
Range: Self (30 ft
)
Components: V, S, M
Duration: Concentration
, up to 1 minute
Save: Wisdom
Conditions: Frightened
Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn’t have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.
Material Component:
a white feather
Verbal Component:
Scuta Timor Horribilis
Verbal Component (Alternative):
From your mind, your phobias appear - turn and run, or face your fear.
Classes: Bard, Sorcerer, Warlock, Wizard, Rogue
Tags: Control, Debuff
Source: Player's Handbook (2024) (page 271)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).