Casting Time: 1 action
Range: Self (60 ft
)
Components: V, S, M
Duration: Instantaneous
Damage Type: Cold
Save: Constitution
You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
The damage increases by 1d8 for each spell slot level above 5.
Material Component:
a small crystal or glass cone
Verbal Component:
Conus di Frigus
Verbal Component (Alternative):
Primordial ice from ages old, billow forth as a cone of cold.
Classes: Druid, Sorcerer, Wizard
Domain: Cold
Tags: Damage
Source: Player's Handbook (2024) (page 253)
View Cone of Cold Spell Card
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).