Casting Time: 1 action
                    
Range: 150 ft (60 ft 
)                    
Components: V, S, M
                    
Duration: Instantaneous
                    
Damage Type: Necrotic
Save: Constitution
                  
 
                  
                  
                  
                    Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range. Each creature in that area makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one.                  
                                      
                        
                        The damage increases by 2d8 for each spell slot level above 6.                    
                    
                        Material Component: 
                        the powder of a crushed black pearl worth 500+ GP                    
                    
                        Verbal Component: 
                        Orbis di Mortuus                    
                        
                            Verbal Component (Alternative): 
                            From the darkness, these souls now kiss, rippling out this wave of dark necrosis.                        
Classes: Sorcerer, Warlock, Wizard
Domain: Suffering
Tags: Damage
Source: Player's Handbook (2024) (page 250)                  
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                            Spell FAQs
                                
                                    
                                    
                                    
                                
                                
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                            Other Planes and Effects
                            Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
                             
                                                        
                            
Underwater - Verbal Component
                            Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).