Casting Time: 1 bonus action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range: Self
Components: V
Duration: Concentration
, up to 1 minute
Damage Type: Force
Conditions: Incapacitated
The target hit by the attack roll takes an extra 5d10 Force damage from the attack. If the attack reduces the target to 50 Hit Points or fewer, the target must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the Incapacitated condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
Verbal Component:
Oppugno di Expellano
Verbal Component (Alternative):
By my oath, I command you vanish, I strike you down with this smite to banish.
Class: Paladin
Tags: Banishment, Control, Damage
Source: Player's Handbook (2024) (page 245)
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Spell FAQs
Below are commonly asked questions about this spell. Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to spell questions. If you have a FAQ about this spell that you feel other DM's may wish to know, please send us the message!
Can you use Banishing Smite with a ranged weapon?
Yes. The spell states:
The target hit by the attack roll...
The description states "attack roll," which relates to both melee and ranged attacks. Therefore ranged attacks are allowed with this spell.
Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Banishment in Sigil
From Planescape Adventures in the Multiverse, Sigil and the Outlands, "Effects that banish a target from Sigil treat the target as if Sigil were its home plane."
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).