Casting Time: 1 action
Range: Self (10 ft
)
Components: V, S
Duration: Instantaneous
Damage Type: Necrotic
Save: Strength
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can’t take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
The damage increases by 1d6 for each spell slot level above 1.
Verbal Component:
Armus di Hada
Verbal Component (Alternative):
Hadar send forth thy darkest tendril, smite now my foes, be they mortal or angel
Class: Warlock
Domain: Suffering
Tags: Damage, Control
Source: Player's Handbook (2024) (page 243)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).