Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: Until dispelled
You touch a closed door, window, gate, container, or hatch and magically lock it for the duration. This lock can’t be unlocked by any nonmagical means. You and any creatures you designate when you cast the spell can open and close the object despite the lock. You can also set a password that, when spoken within 5 feet of the object, unlocks it for 1 minute.
Material Component:
gold dust worth at least 25+ gp, which the spell consumes
Verbal Component:
Sero di Arcanus
Verbal Component (Alternative):
Thieves and robbers, I hope to block. Magic infuse and protect this lock.
Classes: Wizard, Rogue, Artificer
Tags: Utility, Warding
Source: Player's Handbook (2024) (page 242)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).