Casting Time: 1 action
Range: Self
Components: V, S, M
Duration: 1 hour
You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.
Material Component:
a book worth at least 25 gp
Verbal Component:
Mutuari Perdita Scientia
Verbal Component (Alternative):
Grant me knowledge, grant me skill; Let this task bend to my will
Classes: Bard, Cleric, Warlock, Wizard
Domain: Knowledge, Craft
Tags: Utility
Source: Strixhaven: Curriculum of Chaos (page 37)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).