Casting Time: 1 action
Range: Self (30-foot
)
Components: S, M
Duration: Instantaneous
Damage Type: Cold
Save: Constitution
A burst of cold energy emanates from you in a 30-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a creature takes half as much damage and isn't hindered by ice.
When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd.
Material Component:
a vial of meltwater
Classes: Sorcerer, Wizard
Domain: Cold
Tags: ice, cold
Source: Fizban's Treasury of Dragons (page 21)
View Rime's Binding Ice Spell Card
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