Casting Time: 1 action
Range: 60 ft
Components: V, S
Duration: 1 minute
Damage Type: Acid
Save: Dexterity
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You cover an area of ground in acid, damaging those who dare to tread there. A 5-foot square is covered in acid. Any creature that starts its turn in the acid or that enters it for the first time on a turn must make a Dexterity saving throw. On a failure, the creature takes 2d8 acid damage.
When you cast this spell using a spell slot of 2nd level or higher, the acid damage increases by 1d8 for every slot level above 1st.
Verbal Component:
Creo Regio Acidum
Classes: Druid, Sorcerer, Warlock, Wizard, Rogue
Tags: Damage
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).
Underwater - Acid Effects
None of the acid spells mention water interaction in any way. In addition, the section in the PHB about underwater combat (pg. 198) doesn't mention anything about acid spells behaving differently in water. So officially, there are no rules amplifiying or diminishing the spell effects. In addition, Jeremy Crawford has made a comment regarding a fireball in water that relates to this subject, "Nothing in the rules causes a fireball to vaporize water. Magic ≠ physics. DMs may apply whatever magical/scientific logic they like."
As a DM, I would personally treat acid like fire, "Creatures and objects that are fully immersed in water have resistance to fire damage." (PHB p198)