Casting Time: 1 action
Range: 60 ft
Components: V, M
Duration: Concentration
, up to 1 minute
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
While maintaining concentration, you can use your action every turn to conjure a fey spirit in the shape of a black bear. These bears take their action immediately after your turn and all of them concentrate their efforts, targeting only a single creature at a time. Only four bears may be active at a time.
If you cast this using a 8th level spell slot or higher, you instead summon Polar Bears.
Material Component:
bear dung and hair
Verbal Component:
Invito Ursus Spiritus
Classes: Bard, Druid, Paladin
Tags: Summoning
Source: Magic from the Multiverse
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Summoning in Sigil
From Planescape Adventures in the Multiverse, Sigil and the Outlands, "With the exception of permanent teleportation circles, the Lady of Pain prevents spells and other powers from allowing anything to enter the City of Doors. That means creatures and objects from outside in the multiverse can't be summoned or conjured into Sigil by any means. Summoning abilities a character might have, such as the conjure elemental spell or a class feature that summons a companion, still function as normal with these features calling only creatures that exist somewhere within Sigil itself."
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).