Casting Time: 1 action
Range: 20 ft
Components: V, S, M
Duration: Concentration
, up to 1 minute
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You draw power from the earth and a pillar of unstable arcane energy erupts from it eager to lash out of it's confines. When a cantrip or spell below 4th level is cast within range, the pillar follows the source of the spell and deals 2d6 lightning damage to the creature that cast it. Once the pillar attacks, it crumbles to dust.
If this spell is cast using a 5th level slot, the pillar will not crumble to dust after the first attack, but will attack again when another spell is cast (of 4th level or below). At 11th level, the pillar can make 3 separate attacks. And at 17th level, 4 attacks.
Material Component:
a piece of static charged fabric
Verbal Component:
Columna Incendio Stabilis
Classes: Cleric, Paladin, Wizard, Rogue
Tags: Damage
Source: Magic from the Multiverse
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).