Casting Time: 10 minutes
Range: 1 mile
Components: V, S, M
Duration: Concentration
, up to 10 minutes
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.
When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.
A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
Material Component:
a focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing
Verbal Component:
Apparere (See) ire Locus / Audira (Hear) ire Locus
Verbal Component (Alternative):
To divine the area with no flamboyance, I create a sensor of clairvoyance
Classes: Bard, Cleric, Sorcerer, Wizard, Rogue
Domain: Knowledge
Tags: Detection, Scrying, Utility
Source: Player's Handbook [5th Edition] (page 222)
View Clairvoyance Spell Card
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).