Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 Round
Save: Wisdom
Conditions: Charmed
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
Cause all creatures in a 100' radius to become more docile, and they make a Wisdom saving throw. On a failure, they become less violent and are unable to make attacks, spell attacks, or other violent actions for one round.
Classes: Bard, Cleric, Druid
Tags: Charm
Source: Magic from the Multiverse
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).