Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration
, up to 1 hour
Conditions: Incapacitated
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You reach out to an ally and help them tune in to the world around them, causing their Wisdom score to equal your own for the duration. At the end of this time, they must rest for at least a short rest or become Incapacitated.
Verbal Component:
Spiritus Sublimis
Classes: Cleric, Druid, Ranger
Tags: Buff, Debuff
Source: Magic from the Multiverse
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).