Casting Time: 1 action
Range: 60 ft
Components: V, S
Duration: Instantaneous
Damage Type: Lightning
User Created: This is an unofficial, user-created spell.
Check with your DM about using this spell.
You manifest an orb of crackling electricity in your palm and throw it at any single creature you can see within range. Make a ranged spell attack against the target. On a hit, the creature takes 1d6 lightning damage and has disadvantage on its next attack roll.
The damage of this spell increases by 1d6 at 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Verbal Component:
Creo Orbis Fulmen
Classes: Druid, Sorcerer, Warlock, Wizard, Rogue
Domain: Air, Tempest, Weather
Tags: Combat, Damage, Debuff
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Spell FAQs
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).
Underwater - Lightning Effects
None of the lightning spells mention water interaction in any way. In addition, the section in the PHB about underwater combat (pg. 198) doesn't mention anything about lightning spells behaving differently in water. So officially, there are no rules amplifiying or diminishing the spell effects. In addition, Jeremy Crawford has made a comment regarding a fireball in water that relates to this subject, "Nothing in the rules causes a fireball to vaporize water. Magic ≠ physics. DMs may apply whatever magical/scientific logic they like."