Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
Conditions: Charmed
, Frightened
, Paralyzed
, Stunned
A wave of healing energy washes over the creature you touch. The target regains all of its hit points. If the creature is charmed, frightened, paralyzed or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. The spell has no effect on undead or constructs.
Verbal Component:
Sanitatemos
Class: Bard
Domain: Life
Tags: Buff, Healing
Source: Player's Handbook [5th Edition] (page 266)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).