Casting Time: 1 action
Range: Self
Components: V, S, M
Duration: 10 minutes
Damage Type: Cold
A derivative of the Fire Shield spell (both count as the same spell). An icy mist wreathe your body for the duration, shedding bright blue light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.
The chilly mist provides you with an icy shield (or a fire shield, as it's alternative suggests). The chill shield grants you resistance to fire damage (and the fire shield grants you resistance to cold damage).
In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with a blast of cold and the attacker takes 2d8 cold damage (or 2d8 fire damage from a warn shield).
Material Component:
a crystal of sodium acetate or a piece of ice
Verbal Component:
Protego di Frigus
Verbal Component (Alternative):
Mystic powers that I now wield, summon forth a chilling shield.
Classes: Wizard, Rogue
Domain: Cold, Protection
Source: Player's Handbook [5th Edition] (page 222)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).