Casting Time: 1 action
Range: 60 ft (5 ft
*)
Components: S, M
Duration: Instantaneous
Damage Type: Multiple
Save: Dexterity
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage.
When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
Material Component:
a drop of water or piece of ice
Classes: Druid, Sorcerer, Wizard, Rogue
Domain: Cold
Tags: Damage
Source: Elemental Evil Player's Companion (page 19)Also found in
Xanathar’s Guide to Everything
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