Casting Time: 1 action
Range: 150 ft (30 ft
)
Components: V, S, M
Duration: Instantaneous
Damage Type: Necrotic
Save: Constitution
You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 10d8 necrotic damage on a failed save, or half as much damage on a successful one.
Material Component:
a bit of sponge
Verbal Component:
Abidal Succumbo Horribilis
Classes: Sorcerer, Wizard
Domain: Suffering
Tags: Damage
Source: Elemental Evil Player's Companion (page 15)Also found in
Xanathar’s Guide to Everything
View Abi-Dalzim's Horrid Wilting Spell Card
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).