Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: 1 hour
This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
Material Component:
an ointment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell
Verbal Component:
Aparecia Vere
Verbal Component (Alternative):
Eyes with magic, flash now bright; seeing clearly with true sight.
Classes: Bard, Cleric, Sorcerer, Warlock, Wizard
Domain: Knowledge
Tags: Detection
Source: Player's Handbook [5th Edition] (page 284)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).