Casting Time: 1 action
Range: 150 ft (60 ft
)
Components: V, S, M
Duration: Instantaneous
Damage Type: Radiance
Save: Constitution
Conditions: Blinded
Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
This spell dispels any darkness in its area that was created by a spell.
Material Component:
fire and a piece of sunstone
Verbal Component:
Facera Crepitus Solus
Verbal Component (Alternative):
In glorious light I smite the cursed, shine forth now, a radiant sunburst.
Classes: Druid, Sorcerer, Wizard
Domain: Light
Tags: Damage, Debuff
Source: Player's Handbook [5th Edition] (page 279)
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Other Planes and Effects
Below is information about this spell as it relates to other planes and area of effects (i.e. underwater). Some of the information is pulled official D&D sources (such as books and the twitter feeds of D&D officials), but other information is derived from forums and online discussions. As always, it is up to the DM to decide how they wish to handle spell effects.
Underwater - Verbal Component
Official rules have been verified by Jeremy Crawford - "No rule prohibits verbal components from working underwater. Keep in mind that if you're talking, you're not holding your breath." Hence, while submerged underwater and holding its breath, a creature can cast a spell that requires a verbal component. After casting the spell, if the creature can't breathe underwater, it immediately runs out of breath. The creature can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).